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Dennis Mihalatos
Dennis Mihalatos
3D Artist
Santa Clara, California, United States

Summary

I've always had a passion for 3d design and video games. It started with the NES and it continues to grow as we continue to learn new ways to advance in graphics.

My goal is to be part of this advancement by using my skillset as a 3D/Prop Artist.

Skills

Hard Surface ModelingProp ModelingHigh-poly ModelingLow-poly ModelingUV MappingOptimizingTexturingGame ArtArchitectural Visualization

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
AutoCAD
AutoCAD
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Keyshot
Keyshot
V-Ray
V-Ray
UVLayout
UVLayout
AlphaCAM
AlphaCAM

Experience

  • Senior Layout Engineer at L.I.F. Industries
    Port Washington, NY (Working Remote), United States of America
    November 2012 - Present

    Key Skills: Leadership, troubleshooting tech issues, production programming and training, CAD drawings/tech documentation.

  • CAD-CAM Programmer at Marble Techniques
    Astoria, NY, United States of America
    January 2002 - November 2010

    Key Skills: Troubleshooting tech issues, customer service, project management, training, CAD drafting, and CNC programming.